Sunday, May 8, 2016

Chapter 5: Over At The Frankenstein Place (Barry Bostwick and Susan Sarandon, 1975)

The lamp doesn't last forever, so we'll need another light source.

Check yourself! You need the lamp, rope and the egg (unless you already gave it to the Thief). Use the inventory command to see what you are carrying and then take accordingly.

>open trap door

Could be worse; could be Version 2.6A, where that damn programmer makes the door close every time. It stays open in Version 3.2B as well.

>down

>turn on lamp

Cellar

The door crashes shut, and you hear someone barring it.


>east

Troll Room


>north

[East-West Passageway] You are in a narrow east-west passageway. There is a narrow stairway leading down at the north end of the room.

>down

[Deep Ravine] You are in a deep ravine at a crossing with an east-west crawlway. Some stone steps are at the south of the ravine, and a steep staircase descends.

>west

[Rocky Crawl] You are in a crawlway with a three foot high ceiling. Your footing is very unsure here due to the assortment of rocks underfoot. Passages can be seen in the east, west, and northwest corners of the crawlway.


>east

[Dome Room] You are at the periphery of a large dome, which forms the ceiling of another room below. Protecting you from a precipitous drop is a wooden railing which circles the dome.

>tie rope to rail

The rope drops over the side and comes within ten feet of the floor.

Instant staircase!

>down

[Torch Room] You are in a large room with a prominent doorway leading to a down staircase. To the west is a narrow twisting tunnel, covered with a thin layer of dust. Above you is a large dome painted with scenes depicting elfin hacking rites. Up around the edge of the dome (20 feet up) is a wooden railing. In the center of the room there is a white marble pedestal. A large piece of rope descends from the railing above, ending some five feet above your head. Sitting on the pedestal is a flaming torch, made of ivory.

Another light source…sweet.

>take torch

>turn off lamp

The lamp is off now.

>down

[North-South Crawlway] You are in a north-south crawlway; a passage also goes to the east. There is a hole above, but it provides no opportunities for climbing.

>east

Troll Room

>north

East-West Passage

>down

Deep Ravine

>west

Rocky Crawl


>nw

[Egyptian Room] You are in a room which looks like an Egyptian tomb. There is an ascending staircase in the room as well as doors east and south. The solid gold coffin used for the burial of Ramses II is here.

Do not take the coffin. First, you can't get it out the way you came: "This is a crawlway with a three foot high ceiling" and you haven’t found the alternate way out (yet). Second, the Thief will do the heavy lifting for you. There is nothing in the coffin, which is different than in Zork I, where it contains a scepter. "Approximate equivalent," remember? No one said it was exactly the same.

>south

[Viewing Ledge] You are on a ledge in the middle of a large volcano. Below you the volcano bottom can be seen and above is the rim of the volcano. A couple of ledges can be seen on the other side of the volcano; it appears that this ledge is intermediate in elevation between those on the other side. The exit from this room is to the east.

A volcano! This is seriously cool!

>east

Egyptian Room

>up

[Glacier Room] You are in a large room with giant icicles hanging from the walls and ceiling. There are passages to the north and east. A mass of ice fills the western half of the room.

An ice filled room? What melts ice? Yes, a good bourbon whiskey would do it. Let's be more precise: heat melts ice and I have a torch...hmmm. We'll revisit this room.

>north

[Stream View] You are standing on a path beside a gently flowing stream. The path travels to the north and the east. There is a coil of thin shiny wire here.

>take wire

Taken.

>east

[Reservoir South] You are in a long room on the south shore of a large reservoir. There is a western exit, a passageway south, and a steep pathway climbing up along the edge of a cliff.

>south

Deep Ravine

>south

East-West Passage

>west

Troll Room

>south

Maze #1

>east

Maze #2

>west

Maze #4

>up

Maze #5


Remember…leave everything there!

>sw

Maze #6

>up

Maze #7

>east

Maze #11

>ne


Grating Room

>up

Clearing

>sw

Behind House

>west

Kitchen

>west

Living Room

>drop wire

>save

Saved.



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