Time to take care of the thief once and for all. 
>score 
Your score must be at least 200 points, but if you followed the instructions you are way beyond that. 
>diagnose 
You must be perfectly healthy; if not, walk around the required number of moves until you are better. Do it outside, where you don’t need the lamp. Don't want to wait? Go ahead, you can always restore. 
Okay, we're ready. Cue the Theme from Rocky. 
Check yourself! You need the lamp and the knife. Use the inventory command to see what you are carrying and then take accordingly. 
>west 
Strange Passage 
>south 
Cyclops Room 
>up 
Treasure Room 
Scream of anguish, robber's hideaway, gestures mysteriously, treasures vanish, yada yada yada. 
>kill thief with knife 
This is it. Repeat until one of you is dead. Never give up, never surrender. If you die, restore and try again. 
The thief takes a final blow and slumps to the floor dead. Almost as soon as the thief breathes his last, a cloud of sinister black smoke envelops him, and when the fog lifts, the carcass has disappeared. As the thief dies, the power of his magic decreases, and his treasures reappear. 
Okay, one more mystery to solve. Look around the room...what do you see? It went by pretty fast, so here is the important part: "This is a large room, whose north wall is solid granite." Where else did we see a granite wall? Yup, the Temple. Temple, Treasure. That sums it up. Saying the name of the other room will transport you there. No answer "whatever", no tell granite wall, just say it. 
>temple 
West Temple 
>treasure 
Treasure Room 
Time for treasures. 
>take all 
Done. 
>down 
Cyclops Room 
>north 
Strange Passage 
>east 
Living Room 
>put treasure in case 
Done. 
If there were more treasures that you could carry in one trip, you will need to repeat the above sequence. 
>turn off lamp 
The lamp is now off. 
>Take canary 
The game may tell you it can't see one here. Take the egg, then take the canary. How literal do I have to be? 
Done. 
>drop all, take canary 
Dropped. 
>save 
Saved.
 
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