Sunday, May 8, 2016

Chapter 15: Gonna Raise Hell (Cheap Trick, 1979)

Check yourself! You need the torch, matches, bell, candles and book. Use the inventory command to see what you are carrying and then take accordingly.

If the Thief takes the torch, restore, restore, restore until you complete this chapter.

>down

Cellar


>east

Troll Room

>north

East-West Passage

>east

Round Room


>east

Grail Room


>east

Narrow Crawlway

>south

[Tiny Cave] You are in a tiny cave with entrances west and north, and a dark, forbidding staircase leading down.

>down

[Entrance to Hades] You are outside a large gateway, on which is inscribed:

  "Abandon every hope, all ye who enter here."

The gate is open. Through it you can see a desolation, with a pile of mangled corpses in one corner. Thousands of voices, lamenting some hideous fate, can be heard. The way through the gate is barred by evil spirits, who jeer at your attempts to pass.


Fun place. Are you sure you want to get in there? Very well. Consider the phrase "bell, book, and candle," which refers to a method of excommunication in the Catholic Church for one who had committed a particularly grievous sin. The bishop would ring a bell to evoke a death toll, close a holy book to symbolize the ex-communicant's separation from the church, and snuff out a candle or candles, knocking them to the floor to represent the target's soul being extinguished and removed from the light of God.

Trying that order (bell, book, candle) and that process (ring, close, extinguish) isn't possible, as the book cannot be closed. Fortunately there aren't too many options...the bell must be rung, but strangely enough, the book must not be read. Since we are not excommunicating anyone, but rather removing evil spirits, we want to light the candles. Just to make it harder to figure out, the candles must be out when starting the process. To frustrate you further, the order is candle, bell, and don't read from the book. Didn't these Zorkers ever watch "Bell, Book and Candle" with Jimmy Stewart and Kim Novak? Sheesh. Finally, you must have all three in your hands to make it work. And since we are trying to remove the nasty spirits, we're going to need to take a tip from that unlikely team of Father Lankester Merrin & Richard Simmons and use the "exorcise" word.

>light match

One of the matches starts to burn.

>light candles with match

The candles are lit. The match has gone out.


>ring bell

Ding, dong.

>exorcise

There is a clap of thunder, and a voice echoes through the cavern: "Begone, fiends!" The spirits, sensing a greater power, flee through the walls.

Suh-weet! You 1, evil sprits 0.

>extinguish candles

The flame is extinguished.

>east

[Land of the Living Dead] You have entered the Land of the Living Dead, a large desolate room. Although it is apparently uninhabited, you can hear the sounds of thousands of lost souls weeping and moaning. In the east corner are stacked the remains of dozens of previous adventurers who were less fortunate than yourself. To the east is an ornate passage, apparently recently constructed.

>east

[Tomb of the Unknown Implementer] You are in the Tomb of the Unknown Implementer. A hollow voice says, "That's not a bug, it's a feature!" In the north wall of the room is the Crypt of the Implementers. It is made of the finest marble and is apparently large enough for four headless corpses. The crypt is closed. Above the entrance is the cryptic inscription: "Feel Free".

There are four heads here, mounted securely on poles. There is a large pile of empty Coke bottles here, evidently produced by the implementers during their long struggle to win totally. There is a gigantic pile of line-printer output here. Although the paper once contained useful information, almost nothing can be distinguished now.


Interesting. The Coke bottles are useless, as they can’t be filled with liquid. They can be broken, but were apparently made of magic glass and disappear immediately. The output is also useless, as it weighs a lot which makes it impractical to carry around. Trying anything at this point will result in the message "Although the implementers are dead, they foresaw that some cretin would tamper with their remains. Therefore, they took steps to punish such actions. Unfortunately, we've run out of poles. Therefore, in punishment for your most grievous sin, we shall deprive you of all your valuables, and of your life." We'll revisit this place, but for now we have other treasures to find.

>west

Land of the Living Dead

>west

Entrance to Hades

Try taking the corpses. I'll wait.

Okay, enough of that.

>up

Tiny Cave

>west

Mirror Room

The Reservoir will be drained by now, so let's ride the magic mirror transport and head over there.

>touch mirror

There is a rumble from deep within the earth, and the room shakes.

>east

Cave


>down

Atlantis Room


>se

Reservoir North


>south

[Reservoir] You are on what used to be a large reservoir, but which is now a large mud pile. There are "shores" to the north and south. Lying half buried in the mud is an old trunk, bulging with jewels.

>take trunk

Taken.

>north

Reservoir North

>north

Atlantis Room

>up

Cave

>north

Mirror Room

>west

Cold Passage


>west

Slide Room

Whhhhhheeeeeeeeeeeeee!

>down

Cellar


>up

Living Room

>put treasures in case

>drop all

>save


Saved.




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